Ghost Town II
A new single player Quake2 level.


The Story

SETTING: Mesquite, Texas, circa 1873

Seems the enemies of Earth can't seem to leave the ol' One Nut alone... turns out that the Strogg have dispatched a legion of their cyborg mutants to capture Wild Bill "One Nut" Carmack, apparently the great-great-great-grandfather of someone very important to a future time. The Strogg have surely slaughtered everyone in the defenseless little town by now, so if you find anyone still alive, it's probably One Nut.

(Why the nickname "One Nut"? Well, the details are sketchy at best -- suffice it to say you should have seen the other guy.)

As a precautionary safety measure, John Carmack has hidden a CD copy of the new Quake Arena code by sending it back in time for his great-great-great-grandpappy to safeguard. The Strogg have uncovered this plan and are attempting to recover the CD. One Nut undoubtedly has been tortured in their efforts to discover the whereabouts of the CD. Knowing One Nut, though, it's unlikely he's told them anything -- he's too ornery to die. Now you must head back to old west Mesquite, find One Nut, recover the CD (even if it means killing One Nut yourself) and find a way out.


ghost2.zip contains and should always contain

pak0.pak
(the level, graphics, and sounds)

ghost2.txt
(the readme file in .txt format)

ghost2.htm, bg1.jpg, and header.jpg
(that would be, well, this file)


CREDITS

Author/Editor/Mapper
Roger Staines

Additional Textures and Environment Map
Neil Manke

HTML and Cheesy Header Graphic™
crash

Tree Prefab
Michael Welter

Gear Prefab
AzrKnight

Bitterman's Landing Pod Prefab
Robin Hermance-Moore

Rock Prefab
Erik Wray (aka Chemical)

Console Prefab
Antony "maxtor" Burden

New World Sounds
from Excelsior Sound FX CD

South Park Sound Clip
©1998 Comedy Central

Note that all included sounds are protected by copyright, and commercial use is strictly prohibited.


HOW TO RUN GHOST TOWN 2

Remember, you must own a copy of the full retail version of Quake2® in order to play this add-on level!

  1. Create a directory called "ghost2" and place it in your \Quake2 folder. It should read "x:\quake2\ghost2", where "x" is your drive letter.
  2. Unzip the contents of ghost2.zip into the ghost2 folder. Do not place these files in your \baseq2 directory or your \maps directory!
  3. If your Quake2 game can be found at "c:\quake2", just click on the ghosttown2 shortcut provided in the .zip and everything should run fine.
  4. If your copy of Quake2 is stored on a different drive, you need to change the drive information in the shortcut provided. Right-click on the ghosttown2 shortcut, go to Properties | Program, and change the cmd_line to point to your \quake2 directory.
  5. Windows98 users should right-click the ghosttown2 shortcut, go to Properties, click on the "shortcut" tab, and change the target to point to your \quake2 directory.

Once you have the shortcut pointing to your \quake2 directory, make sure the following is also included in your target or cmd_line:

quake2.exe +set game ghost2 +map gt2


PLAY INFORMATION

Single Player YES
Skill Settings YES
Deathmatch NO
Co-Op NO

Designer's Notes

Ghost Town 2 is non-linear in play; I didn't plan it, it just worked out that way. There are several different paths through the town. Try taking different paths to the exit each time you play to add some variety. Because of its non-linear design, it is not necessary to kill everything... but you can if you want to. You may also find that some of the canyon walls could appear to be under-detailed; after I detailed the buildings, I felt the polygon counts were high enough, and I didn't want to slow the map down further.

For those of you who like secrets, I have placed 15 of them in the town and the mines. Some of them are quite easy, while others are rather difficult... and cheat codes will not help you unlock all the secrets. If you can find all of them, please write me and tell me about it -- I'd like to know how many people can actually find them all.

THANKS TO Neil Manke for all the technical help and the textures and enviro map, crash for the HTML and Cheesy Graphic™, and all the wonderful folks who helped me beta test this level.


PLEASE VISIT
A World of Quake2
crash's Quake2 pages
The Quake Map Hotel

And please don't forget to visit Lt. Dan's rating page if you enjoyed playing Ghost Town 2.


p.s. If you really want to know where all the secrets are, and how to get to them, I've asked crash to put up this list of all of them.

LEGAL MUMBO JUMBO
Distribution: This pak may be electronically distributed only if all files listed above are included and at NO CHARGE to the recipient, and may not be used or modified in any way without written permission from the author. I would also like to request that anyone who reviews and/or lists Ghost Town 2 at their site to kindly inform me that they have done so. Thanks :) This level may not be distributed on any medium including but not limited to CDs and floppy disks without the express written consent of the author.

Property
The custom textures, sky enviroment, and sounds are the property of their respective owners and ARE NOT to be used in any other add-ons -- levels, paks, etc -- without the written permission of the appropriate owner.

QUAKE2® is a registered trademark and the Q2™ logo, id Software™ and the id™ logo are trademarks of id Software, Inc. Quake2® ©1997 id Software, Inc. All rights reserved.